Bamboo Game Game development · London

Local service

Games designed, built and kept running.

A London studio making small and mid-size games, from first prototype to a live build with updates, analytics and a support plan that outlasts launch.

Based in
London
Platforms
Desktop, mobile and web
Engines
Chosen per project
Engagement
Written scope before work starts

Local service

Bamboo Game services

These areas of work, each quoted in writing before anything starts.

Game design and prototyping

Game design and prototyping: concept, prototype and playtesting; the scope excludes full production and marketing.

Development and live operations

Development and live operations covers production, release builds and updates. Everything else is confirmed in writing first.

Porting and optimisation

Porting and optimisation includes profiling, memory use and platform fixes. The listed scope excludes rewrites of the original design.

Planning and advice

We talk through what you need, what is realistic and what it costs, so you can decide with the full picture in front of you.

LondonBased in
Desktop, mobile and webPlatforms
Chosen per projectEngines
Workspace prepared before work

Local service

How we keep it straightforward in daily practice

Development starts with an agreed platform, project brief, deliverables and acceptance criteria.

How it works

From first contact to handover at Bamboo Game, in brief

Four steps, the same every time, so you always know what happens next.

  1. 01

    Concept

    We agree the core idea, platform and what success looks like.

  2. 02

    Prototype

    A playable build tests the mechanic and the feel.

  3. 03

    Production

    The game is built against agreed milestones.

  4. 04

    Launch and support

    The build goes live and updates follow the support plan.

Local service

Bamboo Game in short, in brief

Who we are, how we work and what we will not pretend to do.

Bamboo Game is a London studio building small and mid-size games for desktop, mobile and web. Projects begin with a playable prototype, move through agreed milestones and continue under a live support plan once the game is released.

Good to know, at a glance

If something falls outside what we do, we say so and suggest where to look instead. Ask us directly and you will get a straight answer.

Before you ask

Common questions, answered, in practice

Rights, engine choice and timelines are the questions that matter most.

Which engines do you use?

The engine is chosen per project, based on platform, team and the kind of game being built.

Can you start from my idea?

Yes, though the concept is usually tested with a small prototype before full production.

Who owns the game?

Ownership and rights are set out in the development agreement before work starts.

How long does a project take?

It depends on scope. A prototype is quick; a full release build takes months and is planned in milestones.

Workspace prepared before work

One point of contact

Tell us what you need and we will come back with a clear answer, in our experience

Tell us the address and what you want done. We will reply with availability and a clear figure.