Game design and prototyping
Game design and prototyping: concept, prototype and playtesting; the scope excludes full production and marketing.
Local service
A London studio making small and mid-size games, from first prototype to a live build with updates, analytics and a support plan that outlasts launch.
Local service
These areas of work, each quoted in writing before anything starts.
Game design and prototyping: concept, prototype and playtesting; the scope excludes full production and marketing.
Development and live operations covers production, release builds and updates. Everything else is confirmed in writing first.
Porting and optimisation includes profiling, memory use and platform fixes. The listed scope excludes rewrites of the original design.
We talk through what you need, what is realistic and what it costs, so you can decide with the full picture in front of you.
Local service
Development starts with an agreed platform, project brief, deliverables and acceptance criteria.
How it works
Four steps, the same every time, so you always know what happens next.
We agree the core idea, platform and what success looks like.
A playable build tests the mechanic and the feel.
The game is built against agreed milestones.
The build goes live and updates follow the support plan.
Local service
Who we are, how we work and what we will not pretend to do.
Bamboo Game is a London studio building small and mid-size games for desktop, mobile and web. Projects begin with a playable prototype, move through agreed milestones and continue under a live support plan once the game is released.
If something falls outside what we do, we say so and suggest where to look instead. Ask us directly and you will get a straight answer.
Before you ask
Rights, engine choice and timelines are the questions that matter most.
The engine is chosen per project, based on platform, team and the kind of game being built.
Yes, though the concept is usually tested with a small prototype before full production.
Ownership and rights are set out in the development agreement before work starts.
It depends on scope. A prototype is quick; a full release build takes months and is planned in milestones.
One point of contact
Tell us the address and what you want done. We will reply with availability and a clear figure.